Kelvin Tam

I am a professional 3d Artist that specializes in modeling and texturing. I enjoy modeling environments the most. As a 3d Artist, I always look for new ways to improve my efficiency and quality in modeling and texturing. On the technical side, I am proficient in using both Maya and 3dsmax to create production quality models. For texturing, I have extensive knowledge of Photoshop to create all the necessary maps for the models whether it is hard surface or organic objects. For adding high poly detail, I am familiar with using Zbrush or Mudbox for creating realistic surface details. I adapt quickly to new software and pipelines.

Feel free to contact me




High Poly Film Assets Creation Low Poly Game Assets Modeling Efficient UV Mapping Multi-tile Uv setup Texturing(Realistic or Stylized) Hardsurface sculpting Vray/Mental Ray Lighting Rendering


3dsmax Maya Mudbox Zbrush Photoshop Mari Modo Vray Mental Ray UDK FumeFx Bodypaint